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# lua-in-js
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[](https://www.npmjs.com/package/lua-in-js)
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[](./CONTRIBUTING.md)
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[](./LICENSE)
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_Badges are clickable!_
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A Lua to JS transpiler/runtime. This library is a rewrite of [Starlight](https://github.com/paulcuth/starlight) with a lot of improvements.
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## Install
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```
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npm i lua-in-js
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```
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## API
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### Import
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```js
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const luainjs = require(luainjs)
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// or
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import luainjs from 'luainjs'
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```
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### Create the lua environment
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Lua environments are isolated from each other (they got different global scopes)
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```js
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const luaEnv = luainjs.createEnv()
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```
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A config object can be passed in for extra functionality
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```js
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const luaEnv = luainjs.createEnv({
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LUA_PATH, // default value of package.path
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fileExists, // function that takes in a path and returns a boolean
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loadFile, // function that takes in a path and returns the content of a file
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stdin, // string representing the standard input
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stdout, // function representing the standard output
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osExit // function called by os.exit
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})
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```
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### Run a script or file
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```js
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luaEnv.run('print(\'Hello world!\')')
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```
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```js
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luaEnv.runfile('somefile.lua')
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```
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`runfile` uses `config.fileExists` and `config.loadFile`
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### Create a global library
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Creating a global library allows you write APIs that you can use in the Lua environment.
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```js
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function helloBuilder(name) {
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const NAME = luainjs.utils.coerceArgToString(name, 'sayHi', 1)
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return `Hello ${NAME}!`
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}
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const myLib = new luainjs.Table({ helloBuilder })
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luaEnv.loadLib('myLib', myLib)
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const helloStr = luaEnv.run(`return myLib.helloBuilder('John')`)
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console.log(helloStr)
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```
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Check out the [math lib](./src/lib/math.ts) for a more extensive example.
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## Example
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Check out the [test runner](./tests/test.js) for a concrete example.
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## Missing functionality
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- coroutine library
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- debug library
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- utf8 library
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- io library
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- package.cpath
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- package.loadlib
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- string.dump
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- string.pack
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- string.packsize
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- string.unpack
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- os.clock
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- os.execute
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- os.getenv
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- os.remove
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- os.rename
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- os.tmpname
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