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It all starts when you include the library with `#include <ezTime.h>`. From that point forward there is an object instance called `ezTime` with methods to control the behaviour of ezTime, as well as a timezone object called `UTC`, and a reference to this object called `defaultTZ` (which you may point to a different timezone later).
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It all starts when you include the library with `#include <ezTime.h>`. From that point forward there is an object instance called `time` with methods to control the behaviour of ezTime, as well as a timezone object called `UTC`, and a reference to this object called `defaultTZ` (which you may point to a different timezone later).
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